Sacred Sex Game can be modified for your personal play
Below are some suggestions for lifestyle and relationship choices.
communication. communication. communication.
The best advice we can give for successful game play is to communicate. Whether you are playing with two, three, or four players; create clear boundaries for accepted sexual conduct and behavior by communicating what is comfortable and safe for each player. If anyone is unclear as to what their boundaries may or may not be, give special attention to this and communicate clearly with an open and loving heart.
Suggestions of ease of play
First and Foremost: Basic rules and boundaries must be set to ensure personal safety. Clear communication helps define and identify our own personal boundaries (examples: Yes, please!, Everything but “this” and “that”..., No, please don’t touch me “there”, I am only willing to do “this”, to “more please”) Be clear and concise! NO means NO!
Players can choose the same End Elixir and the same Start Block.
If a player draws a card that makes them feel unsafe or uncomfortable, they may choose to place that card at the bottom of the deck (without question) and draw another card.
The End Elixir list is extensive. Some of these End Elixirs may never be appropriate for some individuals and/or some relationships. Be respectful of each other and breathe deep while discussing your choices.
Wear comfortable clothing to play the game: athletic wear, soft robes, etc.
Create a pleasing space. You may sit at a table, coffee table, or on the floor. We recommend using blankets, pillows, music, etc. for a sensual environment.
Used cards can be neatly stacked on the outside of the cloth game. Impactful cards can be set aside for later discussion, reflection, or journaling. (Reshuffle card decks when needed.)
Used scorecards can be saved to show player progress and/or retained as chits for the End Elixirs.
instruction booklets Downloadable easy to read 8.5" X 11" printable
We highly recommend that you play the game as a Dyad (2 players) first, to understand the basic mechanics of game play. These guides are for gameplay with; triads, two couples, group individuals, workshop partners, people who want to role play, friends that want to explore, etc.
Douglas, Nik and Slinger, Penny. Sexual Secrets; The Alchemy of Ecstasy. Rochester: Destiny Books, 1979.
Saraswati, Sunyata and Avinasha, Bodhi. Jewel in the Lotus; The Sexual Path to Higher Consciousness. San Francisco: Kriya Jyoti Tantra Society, 1987.
Chia, Mantak and Arava, Douglas Abrams. The Multi-Orgasmic Man; Sexual Secrets Every Man Should Know. New York: HarperCollins, 1996.
Chia, Mantak and Chia Maneewan and Abrams, Douglas and Abrams M.D., Rachel Carlton. The Multi-Orgasmic Couple; How Couples Can Dramatically Enhance Their Pleasure, Intimacy, and Health. New York: HarperCollins 2000.
Chia, Mantak and Chia Maneewan. Healing Love Through the Tao; Cultivating Female Sexual Energy. Huntington: Healing Tao Books, 1986.
Chia, Mantak and Wiin, Michael. Taoist Secrets of Love; Cultivating Male Sexual Energy. Sante Fe: Aurora Press, 1984.
Ruiz, Don Miguel. The Mastery of Love; A Practical Guide to the Art of Relationship. San Rafael: Amber-Allen, 1999
Muir, Charles and Muir Caroline. Tantra; The Art of Conscious Living. St. Paul: Mercury House, 1989.
Childre, Doc and Martin, Howard with Beech, Donna. The Hearthmath Solution. New York: HarperCollins, 1999.
Rawson, Philip. Tantra; The Indian Cult of Ecstasy. London: Thames and Hudson, 1973.
Stubbs PH.D., Kenneth Ray. The Essential Tantra; A Modern Guide to Sacred Sexuality. New York: Jeremy P. Tarcher/Putnam, 1999.
Hooper, Anne. Kama Sutra; For the 21st-Century Lovers. New York: Dorling Kindersley, 2007
The Complete Kama Sutra; The First Unabridged Modern Translation of the Classic Indian Text. Translated by Daniélou, Alain. Rochester: Park Street Press, 1994.
One of our couples expressed that they want to be able to play through all of the 270 cards (which might take 4 to 5 separate game plays). So, after they played the first game, they decided to keep the game set-up. With the used cards omitted, they will continue to play new games with the remaining cards. (Brilliant!)